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More artworkstuffbyalex 07-13-2004, 12:41 AM Hi everybody, i got 4 drawings this time. The first three are new, and the last one i did about a month ago. '78 Vette 25th anniversary model: http://img45.exs.cx/img45/2922/197825thAnnivCorvette.jpg 2 skyline concept sketches (trying 2 point perspective): http://img47.exs.cx/img47/2466/Skylineconcept.jpg another concept, which i decided to go crazy with reflections and give it sort of a chrome effect: http://img45.exs.cx/img45/673/Chromeconcept.jpg C&C please Thanks Alex BuLLDoGG 07-13-2004, 01:27 AM Very nice job man! i like the last one a lot! looks very cool! if u add cartoonish wheels to it, it will be a perfect cartoon IMO Ra_15 07-13-2004, 02:28 AM Cool. Is the last one supossed to look cartoony? Because if it isn't, there are a few perspective issues. The first one is really good (as usuall), but the tyres don't look quite right. Hieveryone 07-13-2004, 02:54 AM the reflections on the last one look great...but the front of the car is a little distorted KustmAce 07-13-2004, 11:04 AM You need to work on your flames man... :thumbsup: 5uPrA RyDa 07-13-2004, 12:15 PM They all look good, i really like the corvette and the last concept. The skyline concept needs a little bit of work,or maybe just needs some redering. still good job! GTmike400 07-13-2004, 12:17 PM The Corvette Liscense plate looks bent. Other than that it looks pretty cool! GAMsALeh 07-13-2004, 01:43 PM Are people taking the piss or what? That corvette is awsome! That must have taken some time to do... What equpment do you use and what are stumps/ tortillons people talk about? :) Ra_15 07-13-2004, 03:44 PM You can make tortillons out of A4 paper, forgot the site though... Just search 'what are tortillons' @ google. stuffbyalex 07-13-2004, 08:47 PM Hi, thanks for the comments+critisism. Ross: That last concept was just for fun, so I wasn't worrying about perspective really, but it does look cartoonish. Only the vette is a serious drawing. Tim: are you serious about the flames, because I can't tell because you put that thumbs up dude at the end of the post Supra ryda: thanks, and the skyline concepts are just 10 minute sketches. They were practice for using 2 point perspective, mostly. Gamsaleh: dude, I asked for critisism, i appreciate this kinda stuff and learn from it. As for equipment: q-tips, TP, chamois(thanks to asaenz for suggesting that), stumps, but not tortillions... pencils are 2h(lines) h, hb, 2b, 3b for shading and 7b for darks, paper- I use Canson smooth bristol for serious drawings, and some kind of cheap sketch/drawing paper for other stuff. bonzelite 07-14-2004, 02:23 AM alex, the vette is great. the rear rubber tire is off. the top part of the sidewall is phatter than the bottom part near the ground. see that? other than that, it is spot-on. now it is funny you posted sketches. i was going to soon criticise you for ONLY posting these slick finished pieces that are probably done with some grid or box or tracing technique. even if they are totally eyeballed, they are highly finished "studies." now: the real evidence of talent is in your SKETCHES. even the sloppy ones. it reveals volumes about where you "really" are. that is, you can seek approval all year long from your peers here by giving them a ceaseless dog and pony show featuring photorealism. and this will elevate you to an admirable place. you will continue to dazzle everyone with slick, hyper-realism. and everyone will prop you up. and you will feel so good. but sketching, like shooting a quiver of arrows, is the truer gauge of any given artist's level of development. i will say more later about your sketches. one thing, off the bat, that is instantly seen is that you are not drawing through anything. you've projected perspective horizon points to a drawing that is a self-contained; has-nothing-to-do-with-the-perspective-lines sort of thing going on. sketches reveal more about someone than a finished drawing. with a sketch, you cannot hide. you are naked. and now we are *truly* having a glimpse of alex. Jeep_Rubicon 07-14-2004, 10:09 AM :iagree: allthough i think your drawings are immaculate, you should try to concentrate on your sketchs and drawings without using tools, im not telling u not to use tools because i also enjoy looking at ur 20hour drawings. And if u do more sketches we can give u more crit. and soon u wont need to use tools to make ur drawings look great. SeCrEtMoDdEr 07-14-2004, 02:13 PM alex, the vette is great. the rear rubber tire is off. the top part of the sidewall is phatter than the bottom part near the ground. . as in cooler? yah, the vettes cool, the other three need work though. stuffbyalex 07-14-2004, 11:14 PM Thanks again. Bonz: thanks for the crit. So, are you saying the sketches are good, or that they need alot of work? If there are issues, which I'm sure there are please pinpoint them. I'm here to learn. Secretmodder: I think he means fat, as in your avatar. :biggrin: BTW: I didn't use any tools for the last concept, except a circle template for the front rim. It was done entirely out of my imagination, freehand. Also, ignoring the perspective and technical issues of the last three drawings, please tell me what you think of them as concepts. SeCrEtMoDdEr 07-15-2004, 12:37 AM Secretmodder: I think he means fat, as in your avatar. :biggrin: lol...thats good man... the skyline concepts are too fat...the headlights are from the r33 but fatter, i dont think they look that great. The front kit and widebody on it looks like it's inflated...with a pump...maybe defining some of the lines on the widebody and decreasing the size of the front bumper might help. back kit looks cool... as for the last one, , im sure someone else will critique on it...my words are all tangled and i cant think of the right things to say...it's late. (where's the sleepy smilie???):sleep: found it, i didn't think they had one...total mind blow.:sleeping: ANOTHER ONE... wow bonzelite 07-15-2004, 02:54 AM alex, the concept for the last one, the funky kartoon-esque car is cool as hell. the skyline concepts look too underdeveloped to be anything. it is hard to see what is going on, as if you are unsure of your own concept. this is why i like the 3rd one: you are sure of yourself there. and the design is odd but accessible. for you, it seems that elipses are not too troublesome, eventhough in the skyline 'concepts' the rear wheel of one looks like it is about to fall off or has excessive negative camber. but the angle of the elipse is nearly perfect! you are a mixed bag of things. overall you need to seriously dive into technical perspective study. this will strengthen your photorealist drawings immensely. why? welp, you will finally understand what is going on instead of just copying something at face-value. do you understand what i mean by that? stuffbyalex 07-17-2004, 02:50 PM thanks bonz. You're absolutely right about studying the technical side of drawing. Hopefully I'll learn more with experience. Right now, my ellipses are inconsistent, and I'm just eyeing the angle/degree/shape etc... but i know I've already improved on it over the years. bonzelite 07-18-2004, 01:37 AM all you need to do is go out to any car and walk around it looking at how the wheels change relative to your vantage point. it really is not very hard to begin learning. books may not be the way for you. you must find what speaks to you. just go out right now and look. take about ten minutes and sit down near the car. get up, then sit again in a different position. look at the wheels. look at the tires. screw books. you can put off buying a book forever. go out right now or in the morning and just look at your mom's car's wheels. take note, with great sobriety, at how the rim foreshortens as you walk around it. watch how some features disappear. look at how the spoke face collapses. GoManGo 07-18-2004, 02:00 AM That 'Vette is phat!!! (Pretty Hot And Tempting) SeCrEtMoDdEr 07-18-2004, 03:20 PM Did you by any chance see "Money Talks" recently??? SL500Gullwing 07-18-2004, 04:16 PM Do you use a tortillion to smooth out your shading? SeCrEtMoDdEr 07-18-2004, 04:24 PM on his site, it says: For shading, I use a stump, q-tips, and believe it or not, toilet paper. I also find a kneaded eraser very helpful. ImolaEK 07-18-2004, 11:56 PM I think you did a fabulous job on the shading with the Corvette. At first i was a bit confused about the 2 point perspective technique and now your skyline sketches just finished losing me completely. I dont see how you used them. I think your front lights are too tall and look like they are reclined :lol: your rear widebody sticks out weird, cuz on the top of the widebody you drew lines which would normally show how far the widebody sticks out becuase of the shadows and light source and all that good stuff. The front windshield looks like it was flat. Thats all for the front view sketch. For your rear view sketch i think that the tail lights look like they are reclined. There are also many obvious errors that you did here also that i think you know and hard to explain due to my lack of intelligence, just kidding :cwm27: . The sticks that hold the roof ( i dont know how they are called, pillars or something like that) look like they are not bent like how they would normally look. Ahh soo hard to explain. Sorry if that doesn´t help but its that i usually dont talk alot about drawings, i just do them, wtf. Ok ima just shut up. And last but not least, your last concept. Your last concept looks cool. I just think that you should lower the front right side fender and you see how the bottom of the left front side of the front bumper ends with an angle going upwards, try to take a ruler and see how it would look if the skirts and the back of the car would be aligned with the angle in which the front of the front bumper ends with, if that made any sense. As of what i see this car is a supercar, correct? Normally supercars have the rear fender not too big and the wheel is a bit bigger than what it looks like in your drawing. Also see the curve that the bottom of your front windshield has, try to take that curve and make the front bumper have that shape, also your hood needs some work. Your hood looks like its in a totally different angle than the one the whole car is in. I hope all that helped Or Made sense. :2cents: :smokin: :naughty: :screwy: :disappoin :evillol: :grinno: :icon16: :mad: :smile: :eek7: :) :iceslolan :loser: :sly: :uhoh: :rolleyes: :cwm27: :nono: :rofl: stuffbyalex 07-21-2004, 01:36 PM Thanks again. Bonz: I really should get around to doing that, but i haven't had much time lately. I have a couple drawing books, but I think I can learn better visually and on my own than from books. Secretmodder: yeah, I saw a bit of the ending. why'd you ask? is it something to do with the drawings or are you just going completely OT for the hell of it? Joeham: thanks for the suggestions/comments Alex slidenride 07-24-2004, 03:14 PM im probably on the verge of being banned but anyway..do you see the difference between the time taken for drawing a sketch and a twenty hour piece...so i still maintain the only reason he gets the photorealistic stuff is because of the grid method (it may have been taught in art school..but it seems like one of those colouring books kids get) and time.. so even with all those photorealistic stuff he probably isnt as good as ppl think he is GAMsALeh 07-24-2004, 03:25 PM I'd like to see you draw like that if you think it's easy. You have to be pretty good to draw like that. Not only the drawing also the shading which is a big part in it. :) stuffbyalex 07-24-2004, 03:48 PM im probably on the verge of being banned but anyway..do you see the difference between the time taken for drawing a sketch and a twenty hour piece...so i still maintain the only reason he gets the photorealistic stuff is because of the grid method (it may have been taught in art school..but it seems like one of those colouring books kids get) and time.. so even with all those photorealistic stuff he probably isnt as good as ppl think he is jesus christ... you again?! get it into your head- IT DEPENDS ON THE ARTIST. Those skylines took about ten minutes each. Guys like Chip Foose could whip up something in the same time that looks just as good, if not better than the Vette I did, which took 15 hours. and the grid method: ya think it's for little kids? Some of the greatest artists in history have used it. And seriously, this is the second time you've brought this up. isn't once enough GTmike400 07-24-2004, 04:48 PM slidenride is on a bit of a vacation. I think we are all tired of his imprudent philosiphies. He has actually brought this up for a grand total of 3 times, enough is enough. Hopefully it will go through this time. The part thats so comical, is says he cant draw for shit. Why doesnt he do what he preaches? "If you take a lot of time to draw, you can make it look good." He contradicts himself... Mshkttck 07-24-2004, 07:03 PM I thought his drawings were quite good. GAMsALeh 07-24-2004, 07:08 PM Yeah, he's got good drawings but he's spoiling it with his attitude. I don't think he realises that he is being a tad unhelpfull. It's his opinion though... :D . :) Mshkttck 07-24-2004, 07:28 PM Yeah, he's got good drawings but he's spoiling it with his attitude. I don't think he realises that he is being a tad unhelpfull. It's his opinion though... :D . :) Yeah... But maybe he'll change. :rolleyes: bonzelite 07-24-2004, 09:02 PM it is important to offer support to a fellow artist when a crit is given. it takes a great risk and bravery to post sketches. it is like being naked in public. it is not easy. i know that for damn sure. i know that to be an artist is to be open to attack because an artist must reveal themselves with hard evidence. they create a work for the whole world to embrace or shit on. i think some fellow forum members are jealous of others who can perform extremely well. and they cannot wait to tear them down. this is not the way. this is not supportive. abuse is not the same as criticism. no matter how advanced someone seems to be, there is always, ALWAYS, a journey ahead. and that includes me. the more i learn, the more i realize i am small and know nothing. bonzelite 07-24-2004, 09:08 PM i will add that it is highly recommended that everyone here loosen up and sketch more often. this will help you all to relax and not have fear. consider sketching like going to the shooting range: get the anger out. get the lead out. shake it out. mess up. make mistakes. crumple the paper up. it is only paper. it is only a drawing. GTmike400 07-24-2004, 10:06 PM Damn I'm trying to remember the phrase that goes something like "an asshole is a failed artist" something like that. bonzelite 07-24-2004, 10:35 PM -sounds about right to me. GoManGo 07-24-2004, 11:05 PM Bronze, man you summed that up!! So very well said! ImolaEK 07-24-2004, 11:11 PM Bronze, man you summed that up!! So very well said! :iagree: :worshippy vBulletin®, Copyright ©2009, Jelsoft Enterprises Ltd.
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